AoeStats
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Black Forest

509233012Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 28m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
506
+16
🇦🇷 Britons · Argentina
485
+17
🇨🇱 Mapuche · Chile
475
+18
🇦🇺 Khmer · Australia
442
+19
🇨🇦 Byzantines · Canada
579
-20
🇺🇸 Franks · United States
516
-18
🇺🇸 Celts · United States
483
-16
🇨🇦 Jurchens · Canada
463
-16
Player eAPM Actions Feudal Castle Imperial Opening
15 441 9:31 17:24 — ⛏ Fast Castle
11 319 14:24 20:56 — ⚔ Towers FC
11 310 14:51 27:45 — ⚔ Champi Rush
9 266 11:40 23:57 — ⛏ Fast Castle
9 262 15:10 21:29 — ⛏ Fast Castle
7 207 10:46 21:13 — ⛏ Fast Castle
6 161 21:48 25:07 — ◆ FC into Fast Imp
3 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,875 4,295 1,190 965 12,325 13,315
5,625 4,725 600 1,300 12,250 15,848
4,700 5,430 450 950 11,530 13,963
4,475 5,047 935 625 11,082 13,027
4,300 4,707 850 550 10,407 12,235
5,595 3,673 625 125 10,018 11,500
4,650 2,460 1,050 100 8,260 12,350
600 169 50 0 819 1,860
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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