AoeStats
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Black Forest

509028464Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 53m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
802
+5
🇦🇷 Bohemians · Argentina
678
+8
🇨🇳 Franks · China
539
+13
🇨🇳 Mongols · China
526
+13
🇹🇼 Hindustanis · Taiwan
556
-12
🇲🇽 Persians · Mexico
519
-11
🇺🇸 Romans · United States
466
-9
🇦🇺 Khmer · Australia
391
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 1,058 10:17 17:24 36:43 ⛏ Fast Castle
20 1,087 13:35 17:41 39:58 ⛏ Fast Castle
18 975 12:13 19:05 40:43 ⛏ Fast Castle
18 959 14:01 29:58 46:55 ⚔ Scout Rush
15 796 10:26 21:26 43:54 ⛏ Fast Castle
10 524 12:28 27:35 38:08 ⚔ Fish Boom into Archers
10 527 18:24 30:44 34:46 ◆ FC into Fast Imp
4 228 17:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
24,615 13,150 18,345 850 56,960 77,344
18,895 20,925 13,170 1,755 54,745 64,095
16,855 16,903 12,190 3,000 48,948 70,092
19,030 11,335 10,165 2,200 42,730 52,455
15,475 13,645 6,590 1,510 37,220 41,365
16,845 6,830 10,825 850 35,350 46,339
10,150 9,531 5,630 2,150 27,461 33,090
2,375 2,052 0 60 4,487 5,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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