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Oasis

510071170Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 44m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Berbers · Ukraine
893
+15
🇦🇷 Franks · Argentina
887
+15
🇷🇺 Ethiopians · Russia
879
+16
🇬🇧 Mongols · United Kingdom
864
+16
🇦🇺 Franks · Australia
933
-17
🇺🇸 Burgundians · United States
906
-17
🇹🇷 Bohemians · Türkiye
829
-14
🇵🇷 Persians · Puerto Rico
827
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,422 10:08 18:41 35:18 ⛏ Fast Castle
29 1,316 12:06 16:29 — ⛏ Fast Castle
27 1,193 10:20 19:52 36:35 ⛏ Fast Castle
23 1,022 11:10 18:34 35:29 ⛏ Fast Castle
21 921 10:36 20:49 — ⛏ Fast Castle
18 820 12:26 21:57 38:10
16 707 12:42 18:25 36:48 ⛏ Fast Castle
12 546 10:46 21:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,955 12,695 14,345 1,955 55,950 61,799
28,610 10,420 5,095 2,480 46,605 50,289
15,870 14,625 7,840 2,040 40,375 47,098
14,950 15,010 8,150 1,830 39,940 42,923
13,765 11,320 7,120 1,640 33,845 38,199
12,550 7,500 4,140 2,150 26,340 28,067
14,970 3,430 6,855 650 25,905 30,054
3,700 2,890 250 440 7,280 9,262
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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