AoeStats
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African Clearing

510511912Analyzed
4v4 RM · 9h ago on Oct 1, 2026· 50m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇼 Turks · Kuwait
1401
+10
🇧🇷 Bohemians · Brazil
1249
+16
🇨🇳 Aztecs · China
1204
+18
🇨🇳 Berbers · China
1181
+20
🇹🇼 Franks · Taiwan
1302
-18
🇸🇪 Bengalis · Sweden
1284
-17
🇹🇷 Celts · Türkiye
1250
-16
🇩🇪 Tatars · Germany
1185
-13
Player eAPM Actions Feudal Castle Imperial Opening
72 3,663 13:33 22:29 37:56 ⚔ Scout Rush
50 2,554 13:30 17:32 34:07 ⚔ FC into Scouts
35 1,758 14:16 18:26 40:47 ⛏ Fast Castle
34 1,730 14:25 19:12 39:18 ⚔ Scouts FC
28 1,425 15:12 18:48 37:04 ⛏ Fast Castle
22 1,139 13:32 23:49 —
21 1,089 15:19 27:54 37:02 ⛏ Fish Boom
15 772 18:11 40:29 50:08 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,580 13,835 15,795 2,185 62,395 71,349
26,440 13,823 16,515 5,080 61,858 71,248
19,525 15,456 8,060 1,600 44,641 49,168
21,550 8,986 10,730 950 42,216 43,058
13,365 12,820 6,060 2,025 34,270 37,397
11,665 11,603 6,580 2,350 32,198 33,789
9,990 8,455 1,150 620 20,215 24,393
6,255 5,952 720 2,015 14,942 18,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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