AoeStats
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Arena

510301645Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 62m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1181
+15
🇬🇧 Japanese · United Kingdom
1166
+16
🇵🇪 Lithuanians · Peru
1101
+18
🇫🇷 Spanish · France
1063
+20
🇪🇸 Lithuanians · Spain
1176
-18
🇨🇳 Goths · China
1170
-18
🇨🇳 Gurjaras · China
1144
-17
🇹🇼 Japanese · Taiwan
1135
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 4,457 11:15 15:13 29:26 ⛏ Fast Castle
55 3,414 9:45 15:01 30:34 ⛏ Fast Castle
45 2,800 11:10 16:26 29:23 ⛏ Fast Castle
34 2,110 11:04 15:23 34:19 ⛏ Fast Castle
32 1,985 12:15 16:56 27:55 ⛏ Fast Castle
23 1,426 10:58 16:07 21:50 ◆ FC into Fast Imp
19 1,170 10:38 14:41 36:17 ⛏ Fast Castle
12 758 10:36 16:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,380 20,300 19,960 4,150 110,790 118,507
49,770 34,290 22,690 3,100 109,850 112,847
39,970 37,176 18,665 4,280 100,091 108,839
36,245 27,193 20,590 2,310 86,338 96,074
34,695 27,893 13,510 950 77,048 85,861
37,610 15,695 17,490 3,650 74,445 84,419
16,685 14,425 7,035 4,245 42,390 45,741
3,870 3,590 1,420 100 8,980 9,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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