Arabia
510087867Analyzed3v3 RM
·
2d ago on Sep 29, 2026·
8m 4s·
6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,168 analysed team-game players on Arabia.
ms0268062
S
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
50
vs 31
top 17%
▲
High eAPM (50) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 14s across the first 8:04
Besoin Dead
D
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
21
vs 31
btm 25%
▼
Low eAPM (21) — busier hands win idle time back
▲
Town centers almost never idle — 1s across the first 8:04
WING123456
S
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
89
vs 31
top 1%
▲
High eAPM (89) — top quarter of analysed players
▲
Town centers almost never idle — 0s across the first 8:04
碰我村民就投
S
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
61
vs 31
top 7%
▲
High eAPM (61) — top quarter of analysed players
▼
Town centers idle 4:19 of the first 8:04 — keep villagers queued
老徐
S
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
50
vs 31
top 17%
First military
5:47
vs 11:39
top 0%
▲
High eAPM (50) — top quarter of analysed players
▲
Early military at 5:47 (Militia) — earlier than 100% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 8:04
Eleangt
B
Feudal Age
—
vs 10:18
btm 0%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:58
btm 0%
eAPM
30
vs 31
btm 47%
▲
Town centers almost never idle — 33s across the first 8:04