AoeStats
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Fortress

510073055Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 56m 15s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1115
+10
🇷🇺 Burgundians · Russia
886
+19
🇩🇪 Burmese · Germany
847
+21
🇷🇺 Georgians · Russia
1004
-18
🇳🇱 Lithuanians · Netherlands
965
-17
🇹🇷 Franks · Türkiye
920
-15
Player eAPM Actions Feudal Castle Imperial Opening
67 3,784 7:25 11:17 23:23 ⛏ Fast Castle
65 3,644 7:44 20:23 35:14 ⛏ Fast Castle
33 1,841 7:15 16:35 28:43 ⛏ Fast Castle
25 1,432 8:26 17:49 —
24 1,353 10:01 14:13 23:38 ◆ FC into Fast Imp
24 1,327 7:20 12:00 29:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,420 15,770 20,420 5,080 81,690 108,328
31,820 12,230 15,790 2,225 62,065 71,983
22,445 28,335 8,510 1,840 61,130 65,116
19,920 17,175 12,860 2,265 52,220 59,933
21,925 11,720 10,330 260 44,235 51,674
19,675 12,504 8,765 1,735 42,679 43,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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