AoeStats
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Nomad

509873083Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 39m 39s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Gurjaras · China
1122
+16
🇨🇳 Goths · China
1105
+17
🇨🇳 Koreans · China
1098
+17
🇹🇼 Mongols · Taiwan
1086
+17
🇨🇳 Britons · China
1180
-18
🇩🇪 Huns · Germany
1118
-17
🇨🇳 Spanish · China
1116
-17
🇨🇱 Byzantines · Chile
1064
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 2,462 13:33 20:04 — ⛏ Fish Boom FC
40 1,602 14:39 21:34 35:51 ⚔ Fish Boom into M@A FC
39 1,565 15:37 20:13 — ⚔ Fish Boom FC into Archers
37 1,477 18:24 25:26 — ⚔ Fish Boom into Drush into Archers
26 1,023 13:56 19:08 37:22 ⛏ Fish Boom FC
26 1,023 13:30 23:11 34:37 ⚔ Fish Boom into Scouts
22 857 14:42 19:06 36:20 ⛏ Fish Boom FC
12 470 16:33 23:54 — ⚔ Fish Boom into Galleys into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
17,135 12,966 4,230 1,200 35,531 41,432
16,175 11,565 5,395 1,800 34,935 40,332
12,540 12,356 3,210 1,975 30,081 32,319
6,900 10,680 3,630 2,505 23,715 24,257
8,915 7,433 2,700 930 19,978 22,211
5,625 7,679 4,190 1,500 18,994 20,226
4,290 7,585 1,255 100 13,230 14,817
4,875 4,895 1,835 955 12,560 15,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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