AoeStats
← Papichan

Black Forest

510428272Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 51m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
796
+11
🇵🇪 Huns · Peru
796
+11
🇦🇷 Poles · Argentina
682
-11
🇫🇷 Italians · France
680
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 2,174 12:06 18:36 39:24 ⛏ Fast Castle
18 948 11:05 20:16 44:37 ⛏ Fast Castle
12 625 12:51 20:04 — ⛏ Fast Castle
10 511 12:59 28:55 45:34 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,325 8,945 8,735 2,890 32,895 37,757
13,720 11,140 4,175 1,795 30,830 34,280
10,015 6,469 8,415 650 25,549 28,190
3,350 2,214 520 135 6,219 7,403
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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