AoeStats
← Papichan

Black Forest

510424404Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 37m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
777
+19
🇵🇪 Spanish · Peru
777
+19
🇦🇷 Chinese · Argentina
879
-21
🇦🇷 Persians · Argentina
786
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,444 11:25 16:14 37:25 ⛏ Fast Castle
16 596 14:34 20:48 — ⛏ Fish Boom
12 448 13:47 32:15 — ⚔ Drush
11 434 10:56 19:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,235 5,901 1,605 1,690 16,431 17,820
7,150 7,140 1,550 325 16,165 18,502
7,080 4,507 3,585 750 15,922 19,210
6,280 5,372 1,445 1,370 14,467 16,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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