AoeStats
← Papichan

Black Forest

508748138Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 57m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Portuguese · Türkiye
877
+12
🇹🇷 Vietnamese · Türkiye
793
+14
🇦🇷 Romans · Argentina
775
-13
🇵🇪 Byzantines · Peru
775
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,688 12:07 19:26 41:22 ⛏ Fish Boom FC
25 1,441 11:51 17:20 37:28 ⚔ FC into Skirms
15 849 13:46 22:16 35:02 ⛏ Fish Boom FC
13 738 12:19 18:00 46:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,610 16,175 13,885 1,500 56,170 64,980
22,060 19,285 9,805 3,500 54,650 67,925
15,860 15,070 8,580 3,630 43,140 47,702
13,500 9,195 8,735 2,275 33,705 41,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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