AoeStats
← Hamilton

Black Forest

510656236Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 156m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
905
+40
🇦🇷 Vietnamese · Argentina
902
+39
🇨🇱 Franks · Chile
869
-24
🇨🇱 Vietnamese · Chile
869
-24
Player eAPM Actions Feudal Castle Imperial Opening
42 6,642 11:15 21:16 33:21 ⛏ Fast Castle
33 5,230 11:02 22:27 34:16 ⛏ Fast Castle
23 3,537 11:43 22:46 37:42 ⚔ FC into Skirms
23 3,533 11:36 16:29 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
171,210 110,698 51,305 3,795 337,008 338,385
125,300 67,521 41,165 3,785 237,771 289,562
88,975 54,517 64,200 3,090 210,782 271,524
77,405 42,810 64,435 5,985 190,635 191,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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