AoeStats
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Fortress

509602833Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 47m 5s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Goths · Norway
980
+20
🇩🇪 Khmer · Germany
975
+20
🇦🇺 Slavs · Australia
1060
-20
🇦🇺 Mapuche · Australia
1059
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 1,784 9:39 13:42 26:58 ⛏ Fast Castle
33 1,576 8:13 12:19 27:29 ⛏ Fast Castle
20 963 6:07 14:59 26:33 ⛏ Fast Castle
18 841 8:43 14:00 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,925 18,730 21,935 4,300 95,890 106,448
38,990 13,155 16,985 1,700 70,830 75,610
14,175 18,475 14,270 200 47,120 57,292
23,550 10,868 8,990 965 44,373 46,342
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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