AoeStats
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Arabia

509592016Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 32m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Slavs · Australia
1030
+15
🇦🇺 Cumans · Australia
1028
+15
🇩🇰 Vietnamese · Denmark
1043
-17
🇹🇷 Franks · Türkiye
954
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,331 8:40 21:51 — ⛏ Fast Castle
34 1,117 9:30 21:42 — ⚔ Archer Rush
24 776 9:53 24:33 — ⚔ Scout Rush
20 647 10:37 17:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,015 5,840 5,060 200 26,115 27,787
9,050 10,157 5,145 200 24,552 25,973
7,135 4,551 2,325 100 14,111 15,469
5,690 2,943 1,645 185 10,463 11,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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