AoeStats
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Pilgrims

509486818Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1100
+18
🇷🇺 Sicilians · Russia
1088
+19
🇺🇸 Jurchens · United States
1183
-20
🇺🇸 Koreans · United States
1109
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,706 9:40 16:43 — ⚔ Fish Boom into Fire Galleys into Scouts FC
26 1,141 11:32 15:36 — ⛏ Fish Boom FC
25 1,105 9:56 16:55 — ⛏ Fish Boom FC
23 1,015 10:12 16:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,225 11,437 3,695 1,075 26,432 27,389
8,725 10,050 5,700 1,635 26,110 26,065
8,280 8,147 3,330 2,385 22,142 21,813
5,200 10,715 4,265 1,920 22,100 23,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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