AoeStats
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Arabia

509476661Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 34m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1144
+14
🇷🇺 Hindustanis · Russia
1085
+16
🇪🇸 Bulgarians · Spain
1111
-16
🇵🇹 Lithuanians · Portugal
1066
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,317 10:21 22:06 — ⚔ M@A Rush
36 1,215 9:04 23:18 — ⚔ Scout Rush
35 1,210 9:37 25:26 —
35 1,198 9:44 24:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,035 7,109 4,745 200 24,089 25,074
7,310 4,854 1,745 115 14,024 16,285
7,355 4,299 1,825 130 13,609 16,074
6,805 4,601 845 225 12,476 14,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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