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Fortress

509718067Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 39m 48s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burgundians · Russia
900
+11
🇰🇿 Bohemians · Kazakhstan
839
+13
🇷🇺 Franks · Russia
754
+17
🇷🇺 Cumans · Russia
786
-14
🇰🇿 Britons · Kazakhstan
786
-14
🇷🇺 Shu · Russia
771
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,363 8:11 15:24 30:43 ⛏ Fast Castle
19 739 8:50 14:29 34:31 ⛏ Fast Castle
17 668 9:48 14:01 28:42 ⛏ Fast Castle
16 644 8:34 14:39 26:18 ⛏ Fast Castle
16 632 7:04 17:43 — ⚔ FC into Scouts
16 645 7:00 15:22 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,885 16,250 9,655 1,600 43,390 48,002
18,480 11,698 6,345 1,945 38,468 57,719
14,375 13,313 6,180 1,050 34,918 38,397
13,890 7,510 6,860 940 29,200 38,979
14,095 9,095 5,130 815 29,135 31,552
9,400 9,310 4,975 2,150 25,835 32,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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