AoeStats
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Nomad

508050853Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 47m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1070
+12
🇹🇷 Wu · Türkiye
1043
+13
🇹🇷 Japanese · Türkiye
994
+15
🇹🇷 Malay · Türkiye
928
+18
🇳🇱 Saracens · Netherlands
1013
-16
🇲🇹 Japanese · Malta
1012
-16
🇺🇸 Wei · United States
931
-13
🇫🇷 Magyars · France
931
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,579 15:53 21:17 36:45 ⛏ Fish Boom FC
23 1,080 15:16 19:40 31:10 ⛏ Fish Boom FC
23 1,099 16:00 20:43 40:18 ⛏ Fish Boom FC
19 898 16:23 24:15 38:08 ⛏ Fish Boom into Galleys FC
19 914 13:58 21:41 33:48 ⛏ Fish Boom FC into Galleys
18 850 16:59 25:29 42:33 ⛏ Fish Boom into Fire Galleys FC
16 744 17:44 26:42 46:21 ⚔ Fish Boom into M@A
11 508 19:00 28:00 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,205 35,410 22,325 1,850 82,790 87,449
21,595 26,770 9,670 2,700 60,735 72,187
21,590 17,815 15,710 1,050 56,165 58,974
16,245 20,565 13,780 2,450 53,040 57,015
16,045 17,925 10,165 2,030 46,165 55,629
18,975 17,090 6,660 3,320 46,045 49,922
13,050 11,035 6,625 3,615 34,325 37,578
5,900 5,043 385 310 11,638 12,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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