AoeStats
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Oasis

509234480Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 52m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
883
+13
🇨🇱 Koreans · Chile
882
+13
🇨🇱 Japanese · Chile
872
+14
🇰🇷 Burgundians · South Korea
863
-15
🇷🇺 Malians · Russia
830
-14
🇦🇷 Wu · Argentina
772
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 2,130 10:34 16:49 30:20 ⛏ Fast Castle
28 1,478 11:43 22:22 42:30 ⛏ Fast Castle
26 1,384 14:37 23:41 35:54 ⚔ Archers FC
21 1,092 11:27 23:11 35:54
18 944 12:12 20:48 35:08 ⛏ Fast Castle
13 666 12:53 23:27 36:39 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,920 21,681 16,075 995 58,671 70,323
23,225 15,777 11,930 3,115 54,047 58,738
22,070 11,905 8,805 2,535 45,315 48,978
11,885 14,770 9,215 2,425 38,295 50,539
15,340 9,930 5,210 1,550 32,030 38,891
13,990 5,695 7,870 2,180 29,735 32,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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