AoeStats
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Arena

506560775Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 52m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Malians · Chile
890
+13
🇨🇱 Japanese · Chile
853
+14
🇨🇱 Franks · Chile
852
+15
🇨🇱 Slavs · Chile
926
-18
🇨🇱 Franks · Chile
866
-16
🇨🇱 Celts · Chile
672
-8
Player eAPM Actions Feudal Castle Imperial Opening
45 2,402 10:23 15:32 31:29 ⛏ Fast Castle
22 1,164 11:44 20:37 38:49 ⛏ Fast Castle
19 979 11:14 15:29 26:26 ⛏ Fast Castle
18 970 11:29 17:42 30:18 ⛏ Fast Castle
17 924 11:16 18:49 50:22 ⛏ Fast Castle
11 572 11:32 15:43 36:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,605 18,778 11,640 3,440 56,463 57,907
26,070 16,530 9,555 2,255 54,410 58,787
25,240 10,335 15,075 1,500 52,150 64,682
19,780 8,945 12,945 1,600 43,270 66,071
18,415 12,005 9,470 905 40,795 45,209
12,755 14,890 4,830 2,500 34,975 41,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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