AoeStats
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Arena

510686892Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 18m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1359
+17
🇲🇽 Mapuche · Mexico
1352
+17
🇺🇸 Khmer · United States
1325
+18
🇺🇸 Byzantines · United States
1324
+18
🇭🇰 Teutons · Hong Kong SAR China
1480
-22
1365
-17
🇻🇳 Goths · Vietnam
1337
-16
🇨🇳 Hindustanis · China
1302
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,038 11:35 15:07 — ⛏ Fast Castle
48 913 10:14 14:01 — ⛏ Fast Castle
46 875 10:00 14:33 — ⛏ Fast Castle
32 615 10:43 14:56 — ⛏ Fast Castle
31 597 8:48 — — ⚔ Tower Rush
27 506 10:04 14:01 — ⛏ Fast Castle
24 454 10:04 13:48 — ⛏ Fast Castle
20 383 11:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,475 2,835 200 200 7,710 7,437
3,000 2,955 1,175 0 7,130 7,537
4,345 1,385 700 650 7,080 7,187
3,875 2,565 200 200 6,840 7,108
3,325 2,655 435 300 6,715 7,017
3,650 2,285 200 200 6,335 7,189
2,700 1,700 100 625 5,125 6,178
2,250 1,430 100 500 4,280 4,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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