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Arena

509814290Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 33m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1465
+14
🇦🇺 Italians · Australia
1417
+16
🇨🇳 Cumans · China
1363
+18
🇨🇳 Khmer · China
1322
+20
🇺🇸 Teutons · United States
1444
-18
🇲🇽 Romans · Mexico
1403
-17
🇨🇴 Lithuanians · Colombia
1403
-17
🇲🇽 Vikings · Mexico
1393
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 2,407 11:43 15:51 — ⛏ Fast Castle
50 1,702 9:51 14:00 — ⛏ Fast Castle
44 1,494 10:49 15:14 25:47 ⛏ Fast Castle
40 1,333 10:33 13:59 — ⛏ Fast Castle
34 1,152 10:27 14:35 28:47 ⛏ Fast Castle
34 1,154 10:11 13:51 28:19 ⛏ Fast Castle
29 971 8:06 22:48 27:13 ⚔ Towers FC into Fast Imp
24 808 9:34 20:20 27:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,020 10,810 8,905 1,700 42,435 43,741
15,390 12,210 3,815 205 31,620 34,662
13,530 6,610 7,720 200 28,060 28,335
10,600 8,695 5,315 1,510 26,120 26,655
7,275 7,067 3,555 1,735 19,632 19,676
10,610 5,105 3,245 650 19,610 20,286
3,825 7,350 5,425 0 16,600 19,269
6,195 4,180 3,075 2,825 16,275 19,115
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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