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Arena

508155231Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 49m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1467
+15
🇬🇧 Poles · United Kingdom
1458
+16
🇸🇬 Huns · Singapore
1432
+17
🇺🇸 Burgundians · United States
1417
+17
🇧🇷 Japanese · Brazil
1483
-18
🇲🇽 Teutons · Mexico
1480
-18
🇲🇽 Romans · Mexico
1417
-15
🇲🇽 Wei · Mexico
1404
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,728 8:56 23:01 43:56 ⚔ Towers FC
32 1,600 11:16 14:26 34:42 ⛏ Fast Castle
28 1,406 10:54 14:34 32:54 ⛏ Fast Castle
27 1,352 11:11 20:21 42:39 ⛏ Fast Castle
26 1,293 12:57 16:49 34:06 ⚔ FC into Scouts
26 1,279 10:22 18:00 — ⛏ Fast Castle
15 746 10:33 14:55 — ⛏ Fast Castle
11 534 8:28 24:15 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
20,600 23,120 15,690 2,205 61,615 66,071
31,965 10,340 15,275 3,550 61,130 71,112
24,390 9,971 20,195 1,435 55,991 60,120
26,790 13,340 8,085 2,000 50,215 55,114
17,440 17,002 10,110 2,410 46,962 48,760
3,600 5,620 3,025 0 12,245 14,259
4,970 2,192 2,410 800 10,372 11,164
4,275 2,745 300 1,475 8,795 9,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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