AoeStats
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MegaRandom

508152896Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 27m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Georgians · United States
1452
+15
🇬🇧 Italians · United Kingdom
1443
+15
🇺🇸 Huns · United States
1428
+16
🇸🇬 Spanish · Singapore
1416
+16
🇺🇸 Vietnamese · United States
1434
-17
🇲🇽 Tatars · Mexico
1433
-16
🇲🇽 Tupi · Mexico
1419
-15
🇦🇷 Britons · Argentina
1399
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,565 10:02 22:04 — ⚔ Fish Boom into Scouts
52 1,441 9:25 24:28 — ⚔ Archer Rush
48 1,339 11:17 16:49 — ⛏ Fast Castle
43 1,179 10:37 14:23 — ⛏ Fast Castle
40 1,115 9:19 22:47 — ⚔ Scout Rush
34 950 10:19 20:14 — ⚔ Fish Boom into Scouts
29 806 9:00 25:21 — ⚔ Archer Rush
25 702 10:21 24:38 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,560 5,074 3,150 100 15,884 16,227
7,740 6,134 1,520 270 15,664 16,142
8,145 4,867 2,320 0 15,332 15,816
5,400 5,393 2,945 70 13,808 14,340
5,510 5,506 2,420 180 13,616 14,376
3,825 4,326 2,255 755 11,161 12,640
4,650 4,634 1,390 360 11,034 11,493
2,735 2,019 775 775 6,304 6,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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