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Lombardia

507656528Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 57m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,072 11:08 15:09 38:33 ⛏ Fast Castle
48 2,745 10:06 16:18 33:41 ⛏ Fast Castle
45 2,561 9:54 17:53 35:20 ⛏ Fast Castle
43 2,445 11:50 16:04 31:09 ⛏ Fast Castle
39 2,235 9:54 20:34 34:53 ⚔ Scout Rush
35 2,017 9:00 20:31 33:51 ⚔ Scout Rush
33 1,893 9:44 20:09 34:34 ⚔ Scout Rush
28 1,570 11:56 15:29 34:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,160 27,514 15,720 5,300 88,694 90,003
25,980 27,122 32,580 1,840 87,522 90,229
37,830 29,155 11,500 985 79,470 101,252
27,375 30,360 10,300 1,465 69,500 75,331
19,255 28,469 17,315 2,760 67,799 91,517
22,715 23,607 13,305 1,990 61,617 79,605
16,685 23,957 12,545 5,990 59,177 84,647
14,525 23,817 11,090 1,880 51,312 82,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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