AoeStats
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Pilgrims

507651445Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 27m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Armenians · Australia
1528
+12
🇺🇸 Celts · United States
1376
+19
🇭🇰 Burgundians · Hong Kong SAR China
1372
+19
🇺🇸 Britons · United States
1312
+21
🇨🇳 Persians · China
1449
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🇨🇳 Vikings · China
1442
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🇲🇽 Romans · Mexico
1430
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🇲🇽 Vietnamese · Mexico
1411
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,219 13:02 17:22 25:18 ⛏ Fish Boom FC
38 1,041 10:43 14:20 — ⛏ Fish Boom FC
28 763 14:05 20:19 24:47 ⛏ Fish Boom FC into Fast Imp
18 501 13:12 16:46 21:19 ⛏ Fish Boom FC into Fast Imp
17 464 14:15 25:08 — ⚔ Fish Boom into Scouts
14 389 — — —
8 222 — — —
7 178 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,050 13,850 3,390 250 23,540 28,045
8,955 8,975 845 100 18,875 19,898
6,950 7,940 2,930 750 18,570 18,165
7,335 7,160 2,275 1,500 18,270 20,409
4,700 6,325 2,305 235 13,565 16,549
500 1,000 0 300 1,800 1,981
300 600 0 200 1,100 1,072
500 350 50 100 1,000 1,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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