AoeStats
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Socotra

506313655Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 28m 46s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1405
+12
🇲🇽 Khmer · Mexico
1385
+12
🇲🇽 Georgians · Mexico
1337
+14
🇨🇴 Japanese · Colombia
1319
+35
🇦🇷 Khitans · Argentina
1328
-14
🇦🇷 Ethiopians · Argentina
1308
-14
🇦🇷 Franks · Argentina
1288
-13
🇦🇷 Magyars · Argentina
1280
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 1,710 10:57 15:39 — ⛏ Fast Castle
45 1,306 10:27 26:32 — ⚔ Scout Rush
43 1,241 9:46 — — ⚔ Archer Rush
43 1,229 10:16 14:33 — ⛏ Fast Castle
40 1,148 9:38 21:13 — ⚔ Scout Rush
31 904 9:21 23:13 — ⚔ Scout Rush
3 85 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,770 5,472 2,075 230 16,547 16,818
7,160 4,367 2,590 100 14,217 15,006
3,500 6,133 3,250 0 12,883 13,909
6,910 3,068 2,525 125 12,628 12,584
6,940 3,439 1,025 100 11,504 12,339
4,190 5,218 1,695 100 11,203 11,539
0 0 0 0 0 383
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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