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Arena

506308191Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 45m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Slavs · Chile
1450
+14
🇲🇽 Persians · Mexico
1439
+15
🇺🇸 Italians · United States
1370
+17
1365
+19
🇲🇽 Romans · Mexico
1422
-17
🇦🇺 Mongols · Australia
1407
-16
🇲🇽 Vietnamese · Mexico
1401
-16
🇦🇷 Khmer · Argentina
1397
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 3,286 10:37 14:39 32:03 ⛏ Fast Castle
72 3,293 9:38 14:11 29:50 ⛏ Fast Castle
62 2,823 11:20 15:07 — ⛏ Fast Castle
44 2,032 11:40 15:38 31:18 ⛏ Fast Castle
43 1,986 9:48 13:41 — ⛏ Fast Castle
42 1,925 11:46 14:45 29:34 ⛏ Fast Castle
36 1,647 10:53 14:35 28:54 ⛏ Fast Castle
30 1,369 10:13 14:05 42:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,330 28,330 8,305 1,870 63,835 73,841
27,860 12,780 17,000 4,850 62,490 74,235
27,260 13,140 17,225 2,450 60,075 69,281
25,530 18,745 11,050 2,900 58,225 63,600
19,295 16,600 10,885 2,280 49,060 59,930
11,725 16,505 7,605 1,755 37,590 47,628
8,790 14,383 7,505 2,715 33,393 36,565
7,005 9,610 4,965 1,610 23,190 24,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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