AoeStats
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Arena

505599213Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 30m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1437
+13
🇲🇽 Mapuche · Mexico
1429
+14
🇵🇪 Hindustanis · Peru
1410
+14
🇳🇿 Turks · New Zealand
1401
+15
🇲🇽 Bengalis · Mexico
1501
-18
🇦🇷 Hindustanis · Argentina
1375
-14
🇨🇷 Mongols · Costa Rica
1346
-13
🇲🇽 Persians · Mexico
1291
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 1,826 10:32 16:41 — ⛏ Fast Castle
51 1,573 10:52 15:10 29:35 ⚔ FC into Scouts
51 1,570 10:08 14:05 — ⛏ Fast Castle
36 1,116 10:40 14:45 — ⛏ Fast Castle
28 864 10:17 14:08 — ⛏ Fast Castle
26 786 12:04 16:04 — ⛏ Fast Castle
22 668 9:41 14:13 — ⛏ Fast Castle
22 686 11:00 15:08 25:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,730 10,360 4,580 1,600 29,270 31,763
11,880 8,820 2,685 1,080 24,465 26,237
8,470 6,870 2,980 850 19,170 20,167
7,725 4,040 3,415 650 15,830 16,544
3,800 6,903 4,000 0 14,703 15,857
8,355 2,770 2,800 765 14,690 14,598
7,290 3,985 3,070 200 14,545 14,482
3,375 2,825 1,860 1,300 9,360 9,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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