AoeStats
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Arena

505596670Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 31m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
1421
+16
🇯🇵 Turks · Japan
1413
+17
🇲🇽 Mapuche · Mexico
1412
+17
🇺🇸 Poles · United States
1412
+17
1615
-25
🇨🇱 Romans · Chile
1400
-15
🇺🇸 Italians · United States
1365
-14
🇨🇱 Persians · Chile
1346
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,815 10:06 14:42 — ⛏ Fast Castle
53 1,681 9:05 — — ⚔ Tower Rush
40 1,258 8:19 22:04 — ⚔ Towers FC
35 1,107 10:11 13:40 — ⛏ Fast Castle
31 975 10:58 15:06 — ⛏ Fast Castle
29 918 11:27 15:59 — ⛏ Fast Castle
28 891 8:58 20:58 — ⛏ Fast Castle
18 574 10:34 14:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,225 8,030 5,315 850 26,420 28,502
7,900 6,946 1,015 1,725 17,586 19,543
4,465 7,800 4,395 0 16,660 18,567
6,725 6,510 2,370 950 16,555 19,621
6,925 4,365 2,700 200 14,190 15,583
7,755 2,334 2,450 745 13,284 13,868
3,600 3,851 450 645 8,546 9,211
3,370 3,040 100 1,250 7,760 7,703
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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