AoeStats
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Arena

510784434Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 42m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1076
+14
🇹🇼 Franks · Taiwan
1071
+14
🇹🇼 Teutons · Taiwan
998
+18
🇹🇼 Aztecs · Taiwan
993
+17
🇹🇼 Khmer · Taiwan
1047
-17
🇻🇳 Romans · Vietnam
1040
-16
🇹🇼 Mongols · Taiwan
1021
-15
🇪🇸 Persians · Spain
1000
-45
Player eAPM Actions Feudal Castle Imperial Opening
40 1,688 11:25 14:55 28:19 ⛏ Fast Castle
39 1,657 10:23 15:04 35:07 ⛏ Fast Castle
38 1,602 10:12 14:04 29:00 ⛏ Fast Castle
34 1,421 10:29 14:23 30:57 ⛏ Fast Castle
33 1,407 11:39 15:53 38:03 ⛏ Fast Castle
32 1,369 10:38 14:45 35:11 ⛏ Fast Castle
29 1,240 11:07 14:56 30:03 ⛏ Fast Castle
8 342 11:09 28:52 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,875 14,740 26,295 950 73,860 77,619
17,280 14,241 5,665 4,600 41,786 49,774
15,605 14,510 8,540 2,150 40,805 48,059
22,435 8,665 7,325 1,700 40,125 50,930
14,285 14,510 4,535 1,785 35,115 41,730
13,275 10,760 7,635 1,505 33,175 34,376
12,625 11,050 2,830 1,795 28,300 34,022
6,275 4,780 1,010 1,050 13,115 14,457
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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