AoeStats
← karewellx

Black Forest

510777054Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 51m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1067
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1053
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1048
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1005
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Player eAPM Actions Feudal Castle Imperial Opening
54 2,783 11:53 26:44 — ⚔ M@A FC
45 2,308 11:41 15:58 31:37 ⛏ Fast Castle
44 2,294 11:45 15:18 31:15 ⛏ Fast Castle
33 1,710 12:51 16:03 30:37 ⛏ Fast Castle
31 1,587 12:05 16:08 35:32 ⛏ Fast Castle
31 1,607 14:54 17:53 31:46 ⛏ Fast Castle
23 1,199 13:43 18:38 30:58 ⚔ Fish Boom into Towers FC
22 1,160 15:17 32:10 37:30 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,750 40,865 32,070 975 94,660 105,084
44,590 21,400 8,375 2,405 76,770 101,195
24,915 31,536 16,860 3,025 76,336 83,985
32,585 18,880 16,535 3,550 71,550 96,751
15,800 15,920 14,205 1,790 47,715 57,135
16,050 16,998 10,120 1,540 44,708 59,806
21,935 10,301 3,735 2,875 38,846 39,195
13,435 10,303 4,565 1,530 29,833 34,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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