AoeStats
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Arabia

510617519Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1033
+18
🇩🇪 Armenians · Germany
1030
+18
🇩🇪 Jurchens · Germany
1104
-19
🇩🇪 Japanese · Germany
1056
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 1,934 11:41 17:47 — ⛏ Fast Castle
45 1,816 9:42 24:01 40:26 ⚔ M@A into Archers
30 1,208 11:21 23:00 —
18 745 11:24 27:54 — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,275 11,457 7,755 220 28,707 29,570
14,875 7,694 3,480 200 26,249 29,995
11,290 7,306 1,430 100 20,126 21,804
5,410 5,525 650 290 11,875 12,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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