AoeStats
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Nomad

510710969Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 37m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1262
+14
🇩🇪 Huns · Germany
1262
+14
🇩🇪 Japanese · Germany
1236
-15
🇩🇪 Malians · Germany
1184
-13
Player eAPM Actions Feudal Castle Imperial Opening
63 2,367 14:06 17:50 31:59 ⛏ Fish Boom FC
50 1,892 14:45 27:45 — ⚔ Fish Boom into Archers into Galleys
36 1,339 13:45 20:28 — ⛏ Fish Boom FC
26 989 13:55 21:31 32:07 ⚔ Fish Boom into Galleys into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
9,700 6,866 4,220 1,400 22,186 24,384
6,450 6,396 1,685 1,725 16,256 16,296
4,725 6,389 2,355 1,200 14,669 15,492
5,160 6,340 2,105 850 14,455 17,231
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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