AoeStats
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Arabia

507640948Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 5m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1071
+15
🇨🇦 Mongols · Canada
1068
+15
🇺🇸 Teutons · United States
1033
+17
🇺🇸 Japanese · United States
983
+18
🇸🇬 Persians · Singapore
1105
-19
🇦🇺 Ethiopians · Australia
1059
-17
🇨🇱 Byzantines · Chile
1018
-15
🇦🇺 Cumans · Australia
998
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 364 — — —
63 342 — — —
60 326 — — —
45 245 — — —
37 200 — — —
37 202 — — —
28 153 — — —
9 48 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,500 150 0 0 1,650 1,860
750 250 0 0 1,000 1,024
650 150 50 0 850 815
600 250 0 0 850 882
700 125 0 0 825 868
650 125 0 0 775 999
500 175 0 0 675 624
400 25 50 0 475 833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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