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Arena

507634241Analyzed
4v4 RM · 13d ago on Sep 19, 2026· 55m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Franks · Australia
1108
+14
🇦🇺 Persians · Australia
1104
+14
1082
+15
🇦🇺 Slavs · Australia
1044
+15
🇺🇸 Bohemians · United States
1087
-16
🇨🇦 Mongols · Canada
1084
-16
🇺🇸 Teutons · United States
1047
-14
🇺🇸 Magyars · United States
995
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,716 10:51 15:55 31:55 ⛏ Fast Castle
48 2,691 12:51 16:37 32:28 ⛏ Fast Castle
36 1,998 10:17 14:51 28:54 ⛏ Fast Castle
31 1,708 11:29 15:33 33:25 ⛏ Fast Castle
26 1,430 9:55 13:44 27:47 ⛏ Fast Castle
25 1,393 9:46 18:34 31:10 ⛏ Fast Castle
22 1,228 8:56 17:40 32:05 ⛏ Fast Castle
17 970 11:22 16:51 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,825 19,800 47,795 3,465 131,885 138,124
54,395 22,365 27,425 5,500 109,685 113,020
42,900 23,660 15,245 2,270 84,075 96,016
29,930 30,858 19,745 2,465 82,998 120,258
31,895 16,075 15,155 1,450 64,575 84,434
23,015 22,000 6,420 2,150 53,585 63,754
20,700 14,258 14,220 2,310 51,488 89,735
21,140 14,070 8,005 3,100 46,315 53,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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