AoeStats
← Bisgarra

Arena

510016562Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 55m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Portuguese · Brazil
916
+11
🇧🇷 Sicilians · Brazil
778
+18
🇦🇷 Bohemians · Argentina
822
-15
🇦🇷 Persians · Argentina
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,286 20:19 — — ⚔ Archer Rush
22 1,220 51:22 — — ⛏ Fast Castle
21 1,173 11:42 16:59 40:43 ⛏ Fast Castle
15 817 12:27 44:17 —

Resources

Player Food Wood Gold Stone Spent Collected
6,730 8,553 5,205 750 21,238 32,608
6,560 5,100 1,035 330 13,025 14,978
3,900 4,035 250 850 9,035 10,010
2,650 2,952 965 570 7,137 7,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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