AoeStats
← LyamNoelenze12

Arabia

510610785Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 45m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Inca · Peru
722
+14
🇧🇷 Japanese · Brazil
639
+18
🇪🇸 Burgundians · Spain
685
-16
🇪🇸 Slavs · Spain
671
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 993 12:34 23:15 — ⚔ Scout Rush
22 993 11:41 31:56 — ⚔ Champis into Archers
21 952 14:05 27:44 — ⚔ Scout Rush
12 572 10:37 16:46 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,195 5,440 5,835 1,565 25,035 26,606
11,875 6,441 2,420 3,035 23,771 26,640
10,540 7,335 2,900 1,690 22,465 23,357
9,905 4,650 3,200 400 18,155 21,667
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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