AoeStats
← Iceman

Coastal Forest

511036528Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1145
+12
🇭🇰 Dravidians · Hong Kong SAR China
1113
+13
🇨🇦 Vietnamese · Canada
1091
+14
🇺🇸 Burgundians · United States
1053
+16
🇧🇷 Celts · Brazil
1128
-16
🇧🇷 Persians · Brazil
1096
-16
🇧🇷 Cumans · Brazil
1030
-13
🇧🇷 Magyars · Brazil
947
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 2,328 9:22 24:14 41:42 ⚔ M@A into Archers
38 2,102 11:46 21:12 31:27 ⛏ Fish Boom into Fire Galleys FC
33 1,840 12:08 17:04 39:44 ⛏ Fast Castle
29 1,586 12:05 18:39 33:32 ⛏ Fish Boom FC
28 1,540 12:31 22:13 39:58
25 1,409 11:03 20:25 41:47 ⚔ Scout Rush
24 1,355 11:26 20:49 — ⛏ Fast Castle
23 1,292 12:40 25:23 39:42 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
10,975 26,125 18,175 3,650 58,925 76,107
25,970 13,868 13,745 1,735 55,318 68,778
22,535 18,590 10,675 1,730 53,530 82,588
23,910 12,534 10,390 1,305 48,139 74,170
19,710 11,170 7,245 1,050 39,175 43,403
12,650 12,249 7,020 2,365 34,284 37,319
13,005 16,471 2,590 1,830 33,896 42,948
16,160 4,920 10,385 750 32,215 33,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.