AoeStats
← Iceman

Black Forest

510914375Analyzed
4v4 RM · 16h ago on Oct 3, 2026· 75m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1062
+17
🇺🇸 Britons · United States
1043
+18
🇨🇳 Teutons · China
1018
+19
🇹🇼 Hindustanis · Taiwan
1010
+19
🇧🇷 Teutons · Brazil
1159
-22
🇧🇷 Persians · Brazil
1122
-20
🇧🇷 Bohemians · Brazil
1079
-18
🇧🇷 Magyars · Brazil
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,533 10:54 15:28 36:26 ⛏ Fast Castle
30 2,285 10:52 16:59 35:07 ⛏ Fast Castle
29 2,182 14:33 22:13 38:04 ⛏ Fast Castle
26 1,998 12:54 19:12 35:14 ⛏ Fast Castle
24 1,801 11:37 15:52 28:40 ⛏ Fast Castle
23 1,753 12:01 17:55 47:43 ⛏ Fast Castle
23 1,761 11:24 19:54 40:27 ⛏ Fast Castle
20 1,495 11:40 20:01 33:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,385 31,548 40,705 2,240 117,878 131,459
42,895 27,095 25,800 3,700 99,490 140,566
38,700 41,858 8,580 1,275 90,413 98,858
39,110 21,653 23,660 1,420 85,843 104,818
24,925 29,639 17,185 5,445 77,194 93,149
30,765 21,316 14,715 5,670 72,466 75,916
22,395 24,106 15,050 3,205 64,756 93,720
24,200 8,030 13,665 3,450 49,345 53,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.