AoeStats
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Arena

510240421Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 51m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Aztecs · Mexico
706
+14
🇲🇽 Chinese · Mexico
696
+15
🇲🇽 Bulgarians · Mexico
606
+19
🇵🇷 Vikings · Puerto Rico
698
-17
🇦🇷 Byzantines · Argentina
666
-16
🇦🇷 Goths · Argentina
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,191 14:19 22:03 46:08 ⚔ Skirmisher Rush
21 1,090 12:09 18:05 37:36 ⛏ Fast Castle
13 693 13:03 22:19 33:51 ⛏ Fast Castle
13 681 11:34 20:46 44:31 ⛏ Fast Castle
13 687 12:07 22:58 47:14 ⚔ Skirmisher Rush
13 648 11:23 22:08 35:30

Resources

Player Food Wood Gold Stone Spent Collected
20,815 10,645 13,470 1,550 46,480 70,345
17,055 17,600 8,560 1,015 44,230 49,658
20,885 10,770 7,455 2,250 41,360 49,696
17,155 12,300 7,935 1,500 38,890 57,162
9,330 15,085 10,770 1,400 36,585 41,475
13,115 8,415 6,860 1,525 29,915 33,516
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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