AoeStats
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Arabia

510399639Analyzed
2v2 RM · 3d ago on Sep 30, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
1028
+17
🇺🇸 Poles · United States
1019
+18
🇺🇸 Turks · United States
1066
-18
🇦🇷 Teutons · Argentina
1048
-50
Player eAPM Actions Feudal Castle Imperial Opening
38 1,657 11:32 17:13 38:52 ⛏ Fast Castle
31 1,333 11:01 18:54 34:59 ⚔ Scout Rush
30 1,302 9:40 23:14 38:34 ⚔ Scout Rush
16 702 14:33 24:15 42:04 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,500 13,782 7,705 4,100 38,087 40,468
16,180 10,410 6,065 2,155 34,810 39,898
15,535 7,390 6,290 1,525 30,740 33,836
13,720 9,357 4,210 750 28,037 31,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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