AoeStats
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Arena

510515052Analyzed
2v2 RM · 9h ago on Oct 1, 2026· 45m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1317
+18
1316
+18
🇨🇳 Wu · China
1388
-19
🇨🇳 Cumans · China
1341
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,867 9:10 20:13 28:00 ⛏ Fast Castle
40 1,822 10:48 15:02 40:17 ⛏ Fast Castle
33 1,493 11:47 16:09 31:54 ⛏ Fast Castle
24 1,100 11:38 15:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,575 22,505 9,940 2,820 63,840 65,576
22,280 20,430 10,040 2,150 54,900 62,864
25,910 10,995 16,495 845 54,245 55,067
7,660 6,290 3,395 1,660 19,005 20,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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