AoeStats
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Arena

510296477Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1307
+18
🇧🇪 Huns · Belgium
1203
+22
🇦🇷 Celts · Argentina
1337
-20
1336
-20
Player eAPM Actions Feudal Castle Imperial Opening
38 1,812 10:25 15:09 — ⚔ FC into Scouts
33 1,570 12:03 15:57 33:24 ⛏ Fast Castle
29 1,357 9:57 19:38 39:49 ⚔ Scout Rush
28 1,321 9:39 13:43 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,805 14,820 15,995 920 63,540 66,949
23,600 19,375 10,990 2,165 56,130 62,631
23,885 13,953 9,205 2,805 49,848 57,136
13,205 11,920 3,485 400 29,010 34,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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