AoeStats
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Arena

510293571Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 26m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1323
+14
1322
+14
🇪🇪 Khitans · Estonia
1277
-15
🇵🇪 Turks · Peru
1262
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,647 10:33 14:34 — ⛏ Fast Castle
34 913 10:33 14:35 — ⚔ FC into Scouts
29 787 11:29 15:52 — ⛏ Fast Castle
26 710 11:39 16:04 21:13 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,505 7,410 1,350 850 19,115 20,309
8,955 5,325 2,795 130 17,205 18,555
8,200 5,955 620 850 15,625 18,858
6,470 3,698 2,750 0 12,918 13,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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