AoeStats
← 精锐蒙古突骑

Oasis

509614070Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 53m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Hindustanis · Belgium
1512
+8
🇨🇦 Britons · Canada
1409
+12
🇦🇷 Sicilians · Argentina
1321
-10
🇨🇳 Khitans · China
1320
-10
Player eAPM Actions Feudal Castle Imperial Opening
61 3,276 8:20 22:08 — ⚔ Scouts into Archers
57 3,076 9:49 21:13 36:23 ⚔ Archer Rush
46 2,480 9:16 24:33 42:32 ⚔ Scout Rush
36 1,962 9:07 26:11 51:52 ⚔ Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,910 16,983 14,260 850 57,003 57,997
23,725 12,342 9,885 865 46,817 50,605
20,025 13,295 8,030 3,150 44,500 45,989
10,700 15,107 12,045 1,500 39,352 45,475
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.