AoeStats
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Arena

509605553Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
1626
+5
🇮🇹 Turks · Italy
1477
+9
🇦🇷 Celts · Argentina
1328
-7
1327
-7
Player eAPM Actions Feudal Castle Imperial Opening
39 1,645 10:09 14:00 28:07 ⛏ Fast Castle
34 1,473 10:52 14:31 33:04 ⛏ Fast Castle
31 1,340 12:23 16:17 40:13 ⛏ Fast Castle
29 1,221 10:07 14:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,095 17,515 9,835 7,085 58,530 67,417
17,510 14,475 6,480 2,300 40,765 46,366
16,810 11,790 8,000 440 37,040 40,022
9,295 8,060 2,045 1,350 20,750 21,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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