AoeStats
← karimolmedo

Arabia

509523236Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 35m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
857
+18
🇦🇺 Koreans · Australia
903
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 724 11:09 15:29 34:58 ⛏ Fast Castle
21 747 10:47 21:34 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,125 3,685 3,230 2,075 16,115 16,861
6,610 7,845 925 725 16,105 17,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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