Arabia
509509428Analyzed1v1 RM
·
5d ago on Sep 27, 2026·
58m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
karimolmedo's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
jlplaysstuff
D
Feudal Age
12:01
vs 9:49
btm 8%
Castle Age
26:22
vs 21:49
btm 8%
Imperial Age
52:34
vs 38:58
btm 2%
eAPM
27
vs 38
btm 25%
First military
11:00
vs 10:33
btm 42%
▼
Slow Feudal Age at 12:01 — slower than 92% of analysed players on Arabia
▼
Slow Castle Age at 26:22 — slower than 92% of analysed players on Arabia
▼
Slow Imperial Age at 52:34 — slower than 98% of analysed players on Arabia
▼
Low eAPM (27) — busier hands win idle time back
▼
Town centers idle 4:26 of the first 26:21 — keep villagers queued
karimolmedo
C
Feudal Age
11:10
vs 9:49
btm 17%
Castle Age
15:51
vs 21:49
top 4%
Imperial Age
54:20
vs 38:58
btm 1%
eAPM
18
vs 38
btm 9%
First military
22:27
vs 10:33
btm 3%
▼
Slow Feudal Age at 11:10 — slower than 83% of analysed players on Arabia
▲
Fast Castle Age at 15:51 — faster than 96% of analysed players on Arabia
▼
Slow Imperial Age at 54:20 — slower than 99% of analysed players on Arabia
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (10:05) — usually safest before it
▼
First military only at 22:27 (Samurai) — later than 97% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 15:51