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Black Forest

510568393Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 9m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1274
+13
🇩🇪 Spanish · Germany
1176
+17
🇩🇪 Dravidians · Germany
1166
+18
🇨🇭 Huns · Switzerland
1116
+33
🇨🇳 Franks · China
1247
-19
🇮🇹 Teutons · Italy
1230
-18
🇦🇺 Byzantines · Australia
1183
-16
🇨🇳 Magyars · China
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 653 — — —
56 558 — — —
49 484 — — —
31 313 — — —
27 271 — — —
24 239 — — —
18 183 — — —
16 163 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,900 543 50 0 2,493 2,840
1,950 450 0 0 2,400 2,820
1,900 350 50 0 2,300 3,423
1,700 328 50 0 2,078 2,200
1,650 275 0 0 1,925 2,561
1,600 200 50 0 1,850 2,103
1,300 420 0 0 1,720 2,126
1,100 407 50 0 1,557 1,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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